Virtual Reality Gaming Teams Get Agile to Cope with Fast-Changing Requirements
After years seemingly stuck on the horizon, virtual reality (VR) arrived in a big way in 2016. Brand-new headset devices from Oculus, Samsung and Sony finally hit the market—opening a new realm of projects for video-game developers. For organizations, massive growth opportunities beckon: VR sales are projected to hit US$40 billion by 2020, with software leading the charge at US$25 billion, according to SuperData Research. VR hardware sales this year will reach US$2.3 billion, IDC projects. All this potential has begun to transform the gaming industry. For the studios that decided to bring VR games to market this year, the short-term risks and project management challenges were immense. Game development teams had to work with untested technology destined for still-in-development hardware, while racing to be among the first to market with new games when VR headsets finally arrived. Agile approaches are proving ideal for this highly uncertain project environment.